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Deck Of The Day #63 - The Tempo Deck Modern Needs

Deck Of The Day #63 - The Tempo Deck Modern Needs

Featuring Grim Flayer. Why don't we have a Tempo deck in Modern? You know, the sort of deck that puts the opponent on the back foot and has just the right amount of disruption in order to keep him / her there. We do have Tempo decks in Legacy but, after the banning of Splinter Twin, no such deck was found in Modern. Maybe... maybe it needed to Rethink itself. What about this deck from Caleb Durward?

Why don't we have a Tempo deck in Modern? You know, the sort of deck that puts the opponent on the back foot and has just the right amount of disruption in order to keep him / her there. We do have Tempo decks in Legacy but, after the banning of Splinter Twin, no such deck was found in Modern. Maybe... maybe it needed to Rethink itself. What about this deck from Caleb Durward?

4 Grim Flayer
4 Tarmogoyf
4 Wild Nacatl
1 Siege Rhino
4 Inquisition of Kozilek
4 Lingering Souls
4 Tribal Flames
1 Thoughtseize
4 Lightning Bolt
4 Path to Exile
2 Kolaghan's Command
1 Mishra's Bauble
4 Bloodstained Mire
4 Verdant Catacombs
4 Windswept Heath
1 Blood Crypt
1 Breeding Pool
1 Forest
1 Godless Shrine
1 Overgrown Tomb
1 Sacred Foundry
1 Stirring Wildwood
1 Stomping Ground
1 Temple Garden
1 Watery Grave
1 Wooded Foothills
Sideboard
1 Fulminator Mage
2 Kitchen Finks
1 Snapcaster Mage
1 Thrun, the Last Troll
1 Collective Brutality
1 Duress
1 Timely Reinforcements
1 Ancient Grudge
1 Negate
1 Zealous Persecution
2 Engineered Explosives
1 Stony Silence
1 Vampiric Link

You know, maybe we are too enfranchised into thinking that Tempo decks need to be blue and have Counterspells. Legacy tempo decks sure do, because the disruption (Force of Will, Daze, Wasteland) is good enough. Twin decks didn't have such good disruption, but the combo kill was enough to close the deal. If we lost the combo kill and the disruption is not good, what is left for us?

Maybe disregarding blue and choosing black instead is the way to go, and Caleb Durward did to 5-0 a Competitive MODO League. Black disruption is pretty good, with Inquisition of Kozilek and Thoughtseize. The problem is that those spells are tempo-negative, since they don't have any effect on the board.

The solution? Having heavy-hitters with minimum mana cost, such as Tarmogoyf (ok, this is an old one), Grim Flayer (but this is new, and very good by the way) and Wild Nacatl (here is the Eureka!). We have 12 very powerful creatures that cost very few mana and this, together with the burn (check those Tribal Flames) should give our opponents very little time to topdeck their way out - exactly like a tempo deck would do.

The good thing about Grim Flayer is that it vastly improves our draws, keeping us afloat in the midgame and making us more likely to draw that final burn spell. All in all, a pretty new idea for Modern.

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